The following are the available behaviours supported in the HoloFair SDK.
Some of these features have a value attached to them, such as a string value or a double value, that is used to determine certain logic or behaviour. Within the Unity Editor, you may specify a default value. These values can be set up to be edittable within HoloFair itself. For more about Editting, check the Editting Values page. To use these features to their full extent, see the Interaction Events page.