Format of 3D Assets
Format standards for 3D assets that must be followed.
The rendered polycount in the camera field must not be more than 100k. Make sure to try places and camera angles where the user is expected to explore the venue.
Add and bake lights in Unity3D as per your preference.
All models have to be set in Unity3D scenes and then exported as a UnityPackage format. Make sure Unity correctly assigns every texture to their material.
The max size of a mesh of a venue is 20MB.
The total size of textures of a venue must not be more than 50MB.
Each texture must have a 1:1 aspect ratio. Max texture size is 4k. Make sure to reuse textures in multiple venues and/or multiple materials.
Max 40 materials.
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