HoloFair SDK V4
  • 🛠️Welcome to HoloFair SDK
  • Development
    • ⚙️Initial Setup
      • Start Here
      • Setup Addressables
      • Updating HoloFair SDK in an existing project
      • Scenes & Layers
      • Portals
      • WorldSettings
      • Build & Upload Addressables
        • CloudFront
        • BunnyCDN
      • Pubish & Test your Metaverse
    • ⭐Features
      • Text
      • Respawn
      • Link
      • Image
      • Video
      • TalkZone
      • Emote
      • Timer
      • Add Force
      • Animated Objects
      • Special/VIP content
      • Localization
      • Timeline
      • Focus Point
      • REST API Integration
        • Serialized Variables
        • Smart String
      • Interaction Events
        • Use Cases for Interaction Events
      • Editing Values
      • Control Locker
    • ‼️Important
      • Format of 3D Assets
      • 🆔GUIDs
  • Guides
    • Custom User Authentication
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  2. Important

Format of 3D Assets

Format standards for 3D assets that must be followed.

  • The rendered polycount in the camera field must not be more than 100k. Make sure to try places and camera angles where the user is expected to explore the venue.

  • Add and bake lights in Unity3D as per your preference.

  • All models have to be set in Unity3D scenes and then exported as a UnityPackage format. Make sure Unity correctly assigns every texture to their material.

  • The max size of a mesh of a venue is 20MB.

  • The total size of textures of a venue must not be more than 50MB.

  • Each texture must have a 1:1 aspect ratio. Max texture size is 4k. Make sure to reuse textures in multiple venues and/or multiple materials.

  • Max 40 materials.

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Last updated 2 years ago

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