Format of 3D Assets

Format standards for 3D assets that must be followed.

  • The rendered polycount in the camera field must not be more than 100k. Make sure to try places and camera angles where the user is expected to explore the venue.

  • Add and bake lights in Unity3D as per your preference.

  • All models have to be set in Unity3D scenes and then exported as a UnityPackage format. Make sure Unity correctly assigns every texture to their material.

  • The max size of a mesh of a venue is 20MB.

  • The total size of textures of a venue must not be more than 50MB.

  • Each texture must have a 1:1 aspect ratio. Max texture size is 4k. Make sure to reuse textures in multiple venues and/or multiple materials.

  • Max 40 materials.

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