Format of 3D Assets

Format standards for 3D assets that must be followed.
  • The rendered polycount in the camera field must not be more than 100k. Make sure to try places and camera angles where the user is expected to explore the venue.
  • Add and bake lights in Unity3D as per your preference.
  • All models have to be set in Unity3D scenes and then exported as a UnityPackage format. Make sure Unity correctly assigns every texture to their material.
  • The max size of a mesh of a venue is 20MB.
  • The total size of textures of a venue must not be more than 50MB.
  • Each texture must have a 1:1 aspect ratio. Max texture size is 4k. Make sure to reuse textures in multiple venues and/or multiple materials.
  • Max 40 materials.