# Format of 3D Assets

* &#x20;The rendered polycount in the camera field must not be more than 100k. Make sure to try places and camera angles where the user is expected to explore the venue.&#x20;
* Add and bake lights in Unity3D as per your preference.&#x20;
* All models have to be set in Unity3D scenes and then exported as a UnityPackage format. Make sure Unity correctly assigns every texture to their material.&#x20;
* The max size of a mesh of a venue is 20MB.&#x20;
* The total size of textures of a venue must not be more than 50MB.&#x20;
* Each texture must have a 1:1 aspect ratio. Max texture size is 4k. Make sure to reuse textures in multiple venues and/or multiple materials.&#x20;
* Max 40 materials.
