# Focus Point

`FocusPointView.cs` allows you to change the focus of the camera to an object of your choice. You may combine this with [Timeline ](https://docs.holofair.app/development/features/timeline)and [Control Locker](https://docs.holofair.app/development/features/control-locker) to create cinematics within your metaverse by animating your Focus Points.

Add a FocusPointView and a GuiGuidComponent to your object.

<figure><img src="https://4213294372-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo4sRWPX77c58Cw1FjKCI%2Fuploads%2FnvpBugFJdcsar508Rp7k%2FCapture.PNG?alt=media&#x26;token=77c53d0c-bc27-452a-a07f-5f7c6b000633" alt=""><figcaption></figcaption></figure>

Then, create another object called Focus Point and attach a FocusPoint to it. Assign it in your FocusPointView's FocusPoint field.&#x20;

<figure><img src="https://4213294372-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo4sRWPX77c58Cw1FjKCI%2Fuploads%2FELJnD7nANy9CE9utISgV%2FCapture.PNG?alt=media&#x26;token=6b2dea91-5df4-4057-b4d7-fb042faa7c3f" alt=""><figcaption></figcaption></figure>

Then, you will need to assign a FocusPointSettings to it. There are three that come with the HoloFair SDK package. You may pick from them or create your own Settings depending on your needs.&#x20;

In order to activate the focus point, call FocusPointView\.SetFocusPoint through an Event Handler and return the focus to the player by calling FocusPointView\.ResetToPlayer.
