HoloFair SDK V4
  • 🛠️Welcome to HoloFair SDK
  • Development
    • ⚙️Initial Setup
      • Start Here
      • Setup Addressables
      • Updating HoloFair SDK in an existing project
      • Scenes & Layers
      • Portals
      • WorldSettings
      • Build & Upload Addressables
        • CloudFront
        • BunnyCDN
      • Pubish & Test your Metaverse
    • ⭐Features
      • Text
      • Respawn
      • Link
      • Image
      • Video
      • TalkZone
      • Emote
      • Timer
      • Add Force
      • Animated Objects
      • Special/VIP content
      • Localization
      • Timeline
      • Focus Point
      • REST API Integration
        • Serialized Variables
        • Smart String
      • Interaction Events
        • Use Cases for Interaction Events
      • Editing Values
      • Control Locker
    • ‼️Important
      • Format of 3D Assets
      • 🆔GUIDs
  • Guides
    • Custom User Authentication
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  2. Features

TalkZone

Enable group calls with video or screen share capabilities

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Last updated 2 years ago

Voice chat capabilities are main achieved using TalkZone feature, which is in HoloFair system is basically implementation of WebRTC technology. It supports audio communication, video transmission and screen share. Also, since it is WebRTC based, it has a limit of 6 particapants in a call (for example you and 5 more people). You still can do more than that but we can't gurantee stability and the same quality.

To add TalkZones, you'll need a GameObject with TalkZoneView and GuidComponent.

The following are functions that will be useful to keep in mind when using Talk Zones.

Join

Join the Talk Zone's group call.

Leave

Leave the Talk Zone's group call. (Call this function when the user is still in call, such as when a user leave the Talk Zone)

⭐
Make sure to specify a unique Value for TalkZoneView as it is used as a room name that user is being connected to. If two or more Talk Zone have the same value, all users will end up in the same room despite being on different Talk Zones.
Calls in HoloFair