# Respawn

In order to teleport the user to a desired location within the Metaverse, you'll need to use **RespawnView**.

Create an empty GameObject and rename it appropriately. Attatch a **RespawnView** component and a **GuidComponent** on to it. Create an empty child object under it and name it "*Respawn Point*". Assign this child object into RespawnView's Respawn Point field.&#x20;

<figure><img src="https://4213294372-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo4sRWPX77c58Cw1FjKCI%2Fuploads%2FWYdJjIm2qJwR5WvR574o%2Fimage.png?alt=media&#x26;token=2d58fe20-052d-46de-ac13-a6b27733bc78" alt=""><figcaption></figcaption></figure>

<figure><img src="https://4213294372-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo4sRWPX77c58Cw1FjKCI%2Fuploads%2FAAeL4IBv4P642MpO7LYz%2FCapture.png?alt=media&#x26;token=7405f413-a1eb-4da1-8d62-cc43eef33d7b" alt=""><figcaption></figcaption></figure>

The value field determines the radius of the random respawn.

To respawn the player using this View, call RespawnView\.Respawn() using an event handler, such as **OnTriggerHandler** or **OnClickHandler**.

<figure><img src="https://4213294372-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo4sRWPX77c58Cw1FjKCI%2Fuploads%2FbSC8Ln9nCDTgG0JNEVjr%2FCapture.PNG?alt=media&#x26;token=de3f6f41-464c-4932-9e56-adb71b83b004" alt=""><figcaption><p>For better understanding, see <a href="interaction-events">Interaction Events</a>.</p></figcaption></figure>

<figure><img src="https://4213294372-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fo4sRWPX77c58Cw1FjKCI%2Fuploads%2FBxccu3nc0IcVObANN5Ub%2F2023-02-20%2011-11-49_Trim.gif?alt=media&#x26;token=9d795106-a896-4d1c-9907-34647419eefc" alt=""><figcaption></figcaption></figure>
