More interactive and complex animations and cut scenes with synced timelines

For more complex application of animators, you may use Unity's Timeline. See the official Unity docs to have a better understanding on how to use it.

PlayableDirectorView allows you to sync the timeline for all users. First, add a PlayableDirector and create your timeline. Set Play On Awake to false. Then, add a PlayableDirectorView and a GuidComponent. Assign references.

In order to play syncronously, call PlayableDirectorView.Play().

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