More interactive and complex animations and cut scenes with synced timelines
For more complex application of animators, you may use Unity's Timeline. See the official Unity docs to have a better understanding on how to use it.
PlayableDirectorView allows you to sync the timeline for all users. First, add a PlayableDirector and create your timeline. Set Play On Awake to false. Then, add a PlayableDirectorView and a GuidComponent. Assign references.
In order to play syncronously, call PlayableDirectorView.Play().