HoloFair SDK V4
  • 🛠️Welcome to HoloFair SDK
  • Development
    • ⚙️Initial Setup
      • Start Here
      • Setup Addressables
      • Updating HoloFair SDK in an existing project
      • Scenes & Layers
      • Portals
      • WorldSettings
      • Build & Upload Addressables
        • CloudFront
        • BunnyCDN
      • Pubish & Test your Metaverse
    • ⭐Features
      • Text
      • Respawn
      • Link
      • Image
      • Video
      • TalkZone
      • Emote
      • Timer
      • Add Force
      • Animated Objects
      • Special/VIP content
      • Localization
      • Timeline
      • Focus Point
      • REST API Integration
        • Serialized Variables
        • Smart String
      • Interaction Events
        • Use Cases for Interaction Events
      • Editing Values
      • Control Locker
    • ‼️Important
      • Format of 3D Assets
      • 🆔GUIDs
  • Guides
    • Custom User Authentication
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  1. Development
  2. Initial Setup

Setup Addressables

PreviousStart HereNextUpdating HoloFair SDK in an existing project

Last updated 2 years ago

HoloFair uses the addressables system to load content from other Unity projects, but it does not come with an automated addressables management system yet. Please make sure to be familiar with the addressables system according to . In general, the template repository is already pre-configured and can be used as it is. However, feel free set it up according to your needs.

You can also check out "Build & Upload Addressables"

HoloFair team provides experts that handle the whole Content Design, Optimization and Management part, which includes addressable configuration according to out best and fastest settings for content delivery. If interested, contact sales@outrealxr.com to get started. Also, we reccommend to follow our on how to make the addressable system work with AWS CloudFront.

⚙️
official Unity3D manual
guide